Hologram Type One
About 304 wordsAbout 1 min
This hologram's type is hologram, execution mode is monitor
Animation Features
This animation generates three items in front of the player, these three items change from right to left, similar to the CSGO case opening mode that moves from right to left
When the animation stops, the item that stops in the middle hologram is the player's prize, and the player needs to right-click the item to claim the prize
If the player doesn't claim the prize, if the item has property attributes, the settings in the properties will be executed directly after a certain time, such as console commands, giving money, etc., then the animation ends. If the item is a pure item without property, it will be placed in the player's reward storage, and the player can open it through commands to claim rewards. Before starting the next lottery, the storage must be emptied, otherwise the lottery cannot proceed.
Animation Structure
This animation consists of 3 Hologram Display Groups, namely Left, Middle, and Right.
Each group contains Top text, Middle item display, Bottom text.
Customization Degree
You can change these:
- Text in hologram groups
- Player reward claim time (shorter means faster end)
- Animation execution steps, can change the reward movement speed
- Item display at the end
- Distance offset between hologram groups and the player or other hologram groups (can be changed according to your text width)
Global Configuration File
This file is stored at PixelReward/reward/hologram.yml
You can set variable placeholders for animations to display some congratulations when the animation ends
You can view the guide at hologram.yml Holograms
Template File
Note
Custom template files must be stored in the PixelReward/template/ folder
Since this is the default execution template file default.yml
You can view its configuration file here